Latest Updates and Submissions
herecomethej2000 on Jun 24th 2015
SL Maps 1.2
Sharkie Lino on Apr 6th 2015
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Notes for version 1.2:
You're Gonna Die Big Time: Being a usual arena map, there were some issues with the amount of spawn kills occurring on the level. New spawn rooms with teleporters have been added to the upper level, and the stairway, to help combat this. To help keep true to the original level, the outside ambient flashing lights have been restored.
Incontinental Divide: Downed size tag from [M] to [S].
One Hit Wonder: Upped appearance percent on the 2X canister from 10 to 15.
Flight Of The Toolator (both versions): Fixed a missing grating texture on one of the windows.
1405 downloads, 9 reviews, 5 screenshots, 3.6 rating
W'rkncacnter on Apr 1st 2015
The perfect HUD for those of you who like to stare at balls while you play.
576 downloads, 0 reviews, 0 screenshots, 0.0 rating
Scuzbomb on Mar 31st 2015
9 levels. This may be the most difficult scenario you will ever play.
Here's a review from the only person I know that completed it.
I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).
"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".
D. Supanich, North Hollywood, CA (March 2003)
Notes for version I:
This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!
543 downloads, 3 reviews, 3 screenshots, 1.3 rating
3 Boss Battles 1.0
skraeling on Mar 2nd 2015
This is a small map containing three boss battles.
It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.
I had a lot of fun making and testing this. So, I'm sharing it.
That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.
My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.
Notes for version 1.0:
Contains Physics, Shape, and Forge Map files.
597 downloads, 1 review, 4 screenshots, 5.0 rating
Paradise Lost XVI
RyokoTK on Feb 16th 2015
Atom95 on Dec 27th 2014
A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.
Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.
Also, The Squared Circle is a boxing ring.
Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)
688 downloads, 0 reviews, 3 screenshots, 0.0 rating
Atom95 on Dec 27th 2014
A map designed for racing. Set the game type to King of the Hill for scoring to work properly.
Line up, hit the switch, and run to the end of the map. When you reach the end, you begin getting hill time. Whoever has the most time wins. I suggest setting the time limit for 2 minutes.
Notes for version 1.1:
This is a work in progress, and I'd love feedback on it. I think the core concept is good, but the physics and speed could probably use some tweaking.
Also, yes, the rockets don't do damage. They are meant to simply slow other players down.
629 downloads, 0 reviews, 2 screenshots, 0.0 rating
coolate on Dec 8th 2014
This is a fun physics model my friends David, Steve and I made and have been evolving over the past, well 14 years. We tried to keep it very simple, and they are really just more of weapons tweaks that make the game even MORE fun if you can imagine that! Few highlights: Pistol gets 3 "sniper" fists, that will take you down to 10% health. Machine gun more powerful at close range but less further out. Missile launcher has a second trigger that can launch mini SAM missiles(bunch of them), SMG second trigger makes a slow fire wall. It's the little things that make Multiplayer fun for ever ;)
551 downloads, 1 review, 0 screenshots, 5.0 rating
Mazaro on Dec 6th 2014
Lost Lands is a 25 level conversion I created entirely myself.
I started working on it when I was roughly 12 years old and I now consider it finished and in reasonably playable shape now that I am 25, 13 years later. As you progress through the game, you can see my mapmaking grow gradually more complex, and the way I grew pre-occupied with experimental and surreal mapbuilding techniques.
The official soundtrack is available here -
Notes for version 1.11:
This version is an overhaul of the shapes file, replacing many embarrassing pixelated textures with more thematic, color coded and polished looking artwork.
I've also included the "Previous AI" plugin with the install to avoid issues with monsters failing to activate.