Latest Updates and Submissions
General Tacticus on Aug 1st 2016
This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.
-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.
-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.
Notes for version 1.0:
The next version will probably include the star and unused broken lights
22 downloads, 1 review, 3 screenshots, 5.0 rating
Survival 2.0 1.5.1
Benoit on Jun 13th 2016
I released a new survival script for marathon infinity based on the first one made by MegaByte.
In This Edition:
Continuous wave of aliens, rather than round based combat.
The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.
Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.
Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.
The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.
Players health will regenerate after some time if they're not taking damage.
The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...
Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...
I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.
Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.
Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.
Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.
Notes for version 1.5.1:
1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.
1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.
1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.
1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.
Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.
1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.
- Disconnected players are not displayed anymore with the minimal display.
- Sometimes the character of a player who get disconnected could stay alive, he now correctly dies.
- When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.
Comment : If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator.
Let me know if you find some bugs or if you have suggestions.
418 downloads, 3 reviews, 10 screenshots, 5.0 rating
FOV Script 1.0
3371-Alpha on May 23rd 2016
This is a script that modifies Marathon/Aleph One's FOV values.
"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.
Notes for version 1.0:
This script will not work on scenarios that have their own FOV modification scripts included.
146 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on May 15th 2016
Marathon olympics is heavily inspired by a map KawaiiPet hosted in 2005.
This is my attempt to re-create that awesome experience.
It is a multiplayer map that should be hosted untimed with the netscript gametype. It has embedded lua.
Notes for version 1.0:
I'd like to add more events to this map eventually, when I get around to it.
134 downloads, 1 review, 0 screenshots, 5.0 rating
RyokoTK on Apr 15th 2016
General Tacticus on Apr 7th 2016
Replaces the 2d scenery sprites with 3d models in Marathon 1
Note: works best in shader mode.
Make sure bloom is turned off!
Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.
Notes for version 1.1:
Changes: Added M1A1 compatibility option, courtesy of thedoctor45. Instructions included.
The transmitter dish in G4 Sunbathing has been replaced with a model that doesn't suck quite as much.
322 downloads, 2 reviews, 3 screenshots, 5.0 rating
W'rkncacnter on Apr 2nd 2016
Turn marathon into a turn based strategy game with this lua script.
When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.
This existed once a long time ago, but I must have loched and deleted it or something.
188 downloads, 1 review, 0 screenshots, 5.0 rating
W'rkncacnter on Apr 1st 2016
I've made quite a few scripts for Alpha One over the years and I figured I'd write a guide to help others.
This guide contains all of my secrets for building awesome lua scripts. With it, you too will be able to write beautiful code.
Take it from me, I'm a xpert LUA engineer.
Notes for version zipped:
192 downloads, 4 reviews, 0 screenshots, 2.5 rating
RyokoTK on Mar 19th 2016
A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.
This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.
366 downloads, 1 review, 3 screenshots, 5.0 rating
aquateenhgrfrce on Mar 2nd 2016
Repackaging and re-release of Ydnar's map "Phactory". Most people aren't aware that Aye Mak Sicur was originally a 3rd party Marathon 1 netmap. All 3 versions (m1, m2 and m?) of this map are included in this package, along with a lesser known map "Pfhlood".
I also included 2 modified versions of this map to sort out the lack-of-ammo issue found in older marathon netmaps, and another one to make survival game play acutally feasible.
Note: Map is huge, even for 8 players, KOTH is enabled, but not recommended. Elimination with low score cap however works fairly nicely.
Notes for version 1.0.01:
reformatted file names so windows users can unzip the zip files, and use the maps.